IDW 2020

8 9 The City of the Good Neighbours #2 by Ruohong Wu and José Quintanar “...the process of research is inseperable from the process of exploration the world”. 1 “Books are not made to be believed, but to be sub- jected to inquiry”. 2 “The books were not ordered alphabetically on the shelves, however, but according to the ‘law of the good neighbour’. The idea behind this concept was to enable readers to discover books that they were not actually looking for, but possibly needed even more than what they had originally sought. This surprising arrangement, combining books from different subject areas, aimed to build bridges between the disciplines and spark new questions, perspectives and insights”. 3 The City of the Good Neigbours is not a city with commons standards. It is built with knowledge. Its buildings and public spaces are books. Books built from other books. The construction of the city is as the construction of a large library. Unlike a conventional city, everything moves constantly here. It changes at the same time as ideas and concepts change. New spaces appear and disappear that reconfigure their own structure. During the workshop, we would like to build the City of the Good Neighbours from scratch by using the concept of Community as a starting point. Buildings and public spaces are going to be made up using the university’s library collections as the foundation. This City will be built partly from exist- ing books and largely from the construction of new books. The principle is to allow new guidelines and fresh concepts arise along the way. The organization of each element is fundamental in the construction of knowledge, so we will build a gameboard that allows us to alter, change, reconfigure and think as many times as possible. The construction of the city of the good neighbour will be an experiment where to explore the idea of the book as public spaces and the community of books as an artefact to investigate and build transversal knowledge. Frustration spot #3 by IGLO Project (Ola Mirecka and Iga Górniak) “Dark complex emotions are usually ignored in design; nearly every other area in culture accepts that people are complicated, contradictory, and even neurotic, but not design.” 1 Dusty, noisy, annoying and irritating. State of dissatis- faction is a common phenomenon caused by unre- solved problems and unfulfilled needs. Shared emotions are considered important in relations between people enabling collective ac- tions such as protests or parades. Imagine if sharing negative emotions, instead of dividing people, could encourage the communication empowering them to turn their frustrations into an opportunity. The aim of our workshop is to break existing patterns of behaviour by raising social awareness and as a consequence result in a positive change. Humor will be an integral part of the process, as a disruptive element that engages the imagination and expands the social boundaries. The workshop will be structured in a format of a game providing constant stream of group tasks and challenges during which we will get our hands dirty. Throughout multiple experiments and hands-on experiences we will interact with the local community, spaces and environment, creating a culture of play. The workshop will result in creating several inter- ventions where each will be documented and pre- sented in a format of one minute video. This will give us an opportunity to share our findings with the wider audience. 1 Megan Prelinger. Co-founder of the Prelinger Library in San Francisco. Quote from the inverview Renegade Librarian Megan Prelinger by Cindy Lamarth. Mod- cloth Magazine. 2013 2 Eco, Umberto. 1983. The Name of the Rose. Published by Hancourt. United States. 3 Aby Warbung. Diario Romano. Aby War- bug and Gerturd Bing. Edited by Maurizio Gherlardi. Siruela, 2005. 1 Speculative Everything, Design, Fiction, and Social Dreaming, By Anthony Dunne and Fiona Raby

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