IDW 2019

#4 by Margaret Rynning and Sofie Platou Transitional scenarios: meetings in liminal space In a multi-facetted society, where different cultures often do not meet, yet inhabit the same places, liminal spaces hold possibilities of interactions. The in-between moments can have unpretentious oppor- tunities where it feels safe to participate for different kinds of people. Effortless, volatile interactions may create understanding and curb prejudice to social or political differences, and possibly be small steps on the way that leads to changes in how we as people see each other. This workshop holds the narrative of the momentary interactions, the accidental meeting between people in public spaces. The workshop investigates scenar- ios and how design-interferences in public spaces may encourage people to interact with others they would not normally contact. We explore the potentials and the obstacles of the liminal conditions and invite external arbitrary partakers to join in low-threshold on-site interventions, facilitated through design. Throughout the workshop week we will brainstorm, design, prototype, test the designs in the chosen spaces and correct the designs according to expe- riences in the test. The students work in groups and help guiding each other’s projects. #5 by Jensen Pauwels Exploring better ways to carry Almost everyone in today’s world owns one or more bags, wallets, cases, luggage or utility bags. We use them to carry our belongings while working, travel- ling, commuting, hiking, going to the gym and more. They need to suit their main task really well, have a little dose of versatility and have the right balance of style and personality. In this workshop we will research and identify a carry situation where you see a need of improvement. Using hand and/or digital sketching you will visualize ideas and explore different design concepts where in the end the goal is to create a physical prototype and present this together with your sketches as it is done in a professional studio. Suggested design themes: –– A bag for the digital Nomad –– The next generation wallet –– Camera/camera phone carry solution –– The perfect lightweight carry-on travel bag –– Choose your own #6 by Annelies Claeskens (P&G) Spatial Liminality: Find ‘home’ on the go Research indicates we are commuting more than ever before, we move around more and speed of life has increased drastically. Yet we all want to retire to our safe bubble at the end of a busy day. What that bubble looks like is different for everyone. We share more spaces and thus we need to create the feeling of home in them. It can be your dorm room, your car, the train or the toilet :-). Take the example of putting on your headphones on the metro to create that personal bubble. The space you occupy during that moment is yours. How can FMCG (fast moving consumer good) companies help you make these spaces into clean, healthy and safe bubbles of comfort? What we’d love to do Take FMCG product and turn it into an opportunity for these limbo spaces! How can companies that make FMC product/services help to create that safe bub- ble? Where do we have an opportunity to own these spaces? We want you to bring to life aspirational stories of commuters, roommates & travelers using these prod- ucts in different ways, designed to optimally fit their purpose. We challenge you to ignore the obvious and look for things that can make that every day liminality disappear. Output after the workshop We’d love you to envision a ‘concept car’ for FMCG. The output can be up to the team, from posters to prototypes over video to soundscapes, just lay off the powerpoint! (And no, also no Keynote) Idea first, execution later. We’ll up the stakes for you, qualified teams will get the opportunity to share with P&G leadership their great concepts! Pictures - Products that bring home on the go. - Levi’s commuter jeans: A regular pairof your favorite jeans, designed for commuting. - Uppercup:The Uppercup is a sustainable designed, reusable takeaway coffee cup that is elegant and durable and helps you keep the way you drink coffee@ home, on the go. #7 by Gert Stevens Design & visualizing imagination to (virtual) reality for the entertainment industry Exploring the ‘Liminality’ of Imagination in a transi- tional workspace. Procedures, techniques, tips and tricks to concep- tualize and visualize the transition of story scripts or game bibles to film, TV series, commercials, games and AR/VR projects. From sets to vehicles, machines and hand props and with an emphasis on Product Design the workshop introduces how design matters in the ever-rapid evolving world of entertainment design. This workshop is a practical exercise to translate a sci-fi, contemporary or alternative reality story script into an industry worthy presentation. During this exciting week we’ll tackle among other following topics: –– history and future of design in the entertainment industry and the influence on society –– the core basis of an entertainment project –– project analyses, breakdown, reference, copyright check and cross platform options before the design starts –– brain abusive conceptual out of the box thinking techniques –– awesome analog/digital art and design techniques with the latest VR tools –– using the right tools for the right tasks –– juicing a presentation to the wow factor This workshop is intense but fun where we work towards a deadline in teamwork, as for the end result we aim for a coherent designed universe useable in the entertainment industry. Some basis of analog/digital sketching, modeling and 3D printing skills for ideation and visualization are recommended.

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