IDW 2023

10 11 3 2 1 1 2 3 # 0 6 # 0 7 Design Against Taboo (DAT): new insights into the mean-making process of wearable design exploration By Beste Ozcan & Muriel De Boeck Critical reflections, which are inspired by any experience that can help people to see the world with different eyes, have the potential to bring new insights into our life. The main focus of the workshop is to tap into this potentially transformative exchange by exploring how design is responding to it and what we can do today, together. The multidisciplinary and collaborative features of the workshop bring students with different backgrounds together to think and act to tackle some social challenges that are somehow hidden from us. These are sometimes embarrassing, risky, weird or uncomfortable topics, such as body, sex, death, gender, and mental or sexual diversities, to talk about out loud and we can classify them as “social taboos”. In times of life-changing crises, they become more visible, and this indeed presents a chance for a society to change. For example, handshake during this time of Covid has become taboo, since it brings fear of disease. During this workshop, it is expected to make certain taboos visible to us through a design exploration, which addresses developing body-borne computational or sensory devices. We are heading the way that humans are getting considered more as a whole -with body, mind, and emotion- and taking advantage of all their abilities. During an interaction between a person and a wearable product, the skills of a person can be considered a trinity of interaction: perceptual-motor skills, emotional skills and cognitive skills. In other words, doing, knowing and feeling. Each assigned should present a clear motivation for exposing a specific taboo, a manifesto declaring their principles, intentions, motives, design or artistic views supporting their wearable design concept and a prototype. The workshop sections: introduction; assigning teams; defining a taboo topic; preparing their DAT Manifesto; conceptualization; prototyping; short video showing the use of the device in a real-life scenario; debating; deliverables.#designagainsttaboo (make your design visible). GRIJZEMATERIE By Davide Cauciello & Octavio Piñeiro Aramburu In the midst of a STORM of resources induced by rising prices and increasing shortages, what is the stock of unused/ undervalued material locally available that we could reuse for building new qualitative and sustainable spaces? In the same way that a STORM leaves a landscape of debris after its passage, did the price increase generate a stock of leftover construction materials in Antwerp? GRIJZE MATERIEwill focuson reuse as a response to theenvironmental emergencies and an occasion to activate unseen networks and interactions revolving around construction materials. GRIJZE MATERIE will explore the residues produced by the recent incrementation of prices for the specific case of Antwerp, which maintains a strong relationship with its seaport where huge amounts of materials are being imported and/or transformed every day. We will focus on the deposits generated this year due to the altered activity in the construction sector (abandonment of construction sites, unsold stocks ... ) and on its possible reemployment for the production of qualitative public spaces, that might consider socio-environmental issues such as replanting practices, water management and co-construction as a participatory driver to enter in contact with the inhabitants and workers of Antwerp. To do so, we imagine different actions that allow to enhance the engagement of each participant - both tutors and students - within the activities proposed throughout the workshop. Morning: collective explorations of the city, its outskirts and the port. In particular construction sites, deposits of materials, industrial zones, second hand resellers. The explorations are also moments to get in contact with some important actors (thinkers, makers, workers, etc.). During these moments some materials will be collected and interviews will be realized if necessary. Afternoon: division in 2 different working groups. One for the production of a short movie and one for the assemblage of materials and for the production of an object/artefact.

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