IDW2022 brochure

24 25 3 2 1 # 2 2 # 2 3 The virtual meantime by Kristof Timmerman & Ine Vanoeveren Over the past 18 months, virtual solutions have been used to recreate physical entities: virtual museum collections, virtual festivals, virtual plays, etc… Most of them are an exact copy of their physical form – a digital twin. These initiatives arose from existing institutions, with existing, physical content and existing real-life communities. What if we turn this approach upside down and start from a virtual concept, while anticipating the physical space created by the capping of the road? Can we create a virtual space and bring a virtual community together, that can be transported or transformed into an unknown, physical environment in 10-15 years from now? How to design a space for a virtual community, while the real-life community will only develop in the near/far future? In what ways can we accommodate virtual concepts for an audience/community of the future? In this workshop we will brainstorm with the students about several virtual designs, solutions and artworks for a physical area that doesn’t exist yet. We will provide them with virtual tools and techniques, inspiration material from digital arts and virtual performances and guide them through the conceptual trajectory of their own metaverse. The goal of this workshop is to develop several virtual, innovating artistic concepts, awaiting the implementation of the real-life environments and formation of a new community. Computer says “YES” by Aleksandra Sviridova, Ann Dooms & Jouke Verlinden Computational power aiding or replacing designers? As the movie “Humans Need not Apply” (2014)1 emanates, both unskilled and skilled jobs can be replaced by automated systems that combine emerging techniques from robotics and artificial intelligence. This can be considered as a threat or an opportunity – in this workshop, we choose for the latter! In Computer says Yes, we will explore the power of contemporary generative neural networks such as Dall-E2. Furthermore, the workshop participants will use emerging augmented fabrication means to manufacture full-scale prototypes (shaper origin/digital knitting). Finally, the results and insights will be showcased in a local exhibition. The application of the workshop is aimed at new furniture for home/school, in such we can engage local schoolchildren and give these high-tech means a more humane perspective. 1 https://www.youtube.com/watch?v=7Pq-S557XQU 2 https://openai.com/blog/dall-e/ 3 2 1

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