IDW2022 brochure

8 9 3 2 1 1 2 3 # 0 4 CITYHIJACK by Fabian Tobias Reiner & Sven Högger Extended infrastructure has always been a driver of progress, yet its linearity and energetic power create unwanted borders and nuisances. Therefore, it is favourably put underground. With the ring road, another infrastructural necessity will be hidden away from sight, made believe its non-existence. However, the moment a stream scratches the earth’s surface, we come to admire a miraculous mountain spring, the quick roaring of a hundred foreign trucks, or perhaps a warm breeze from the metro exhaust air. The experience’s immediacy is key to our delight. We introduce to the students and the local school children a broader understanding of—as well as a radical empathy towards—infrastructural flux and its urban impact. Walks, discussions and lectures will accompany us during the week to better recognize the potentials of superposed urbanism. We will scour Luchtbal for national and global networks underneath local soil. Construction sites already lay bare the veins pumping the city’s elixir. In groups of four, the students will reveal and access the infrastructural flux through text, drawings, metaphors. Each group will construct a small installation that exploits the potentials of the site. We seek to detour the flowof goods like electricity, water or exhaust air in one specific place in order tomake it visible. Feasible projects such as a new fountain or an ephemeral light showwill create an aura around the site; will create a sense of belonging. # 0 5 Path of Play by Alexandra Sonnemans & Caterina Viguera (rotative studio) Path of Play is a sequence of interactive elementary structures that pop up in Antwerpen Luchtbal. Introducing play as a form of design – as a new way of experiencing and imagining space through interaction, improvisation and suggestion – participants are invited to establish a dialogue with the existing context to uncover new potential places. Participants will start by selecting specific open public spaces and create and install five distinct structures. - These interactive structures are tactile, transformable artefacts (metal tubes and strings) that are meant to be touched, stretched and twisted into various geometrical figures, suggesting space through minimal means. - They act as anthropomorphic elements that mediate between body and space, with the body as the unit of measure and as a tool to modify and create spaces (and confer significance). - Their adaptability allows participants to generate new places, infusing themwith personal and cultural values, creating new common meaning. Playingwith the structures in the susceptiblemoment of the meantime, can foster reconstructions of space from primary notions such as the topological relationships of proximity, separation, order, enclosure, as well as open up a dialogue on cultural and historical continuity. By the end of the week, Path of Play will be handed over to the community as a large-scale ‘drawing of potentiality’, resulting from all the interactions.

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